ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Buffer.h
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1/*
2 * ObjectivelyGPU: Object oriented graphics framework for SDL3 and C.
3 * Copyright (C) 2026 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
26#include <SDL3/SDL_gpu.h>
27
28#include <Objectively/Data.h>
29#include <Objectively/Object.h>
30
32
38typedef struct CopyPass CopyPass;
40typedef struct Buffer Buffer;
41typedef struct BufferInterface BufferInterface;
42
61struct Buffer {
62
66 Object object;
67
72 BufferInterface *interface;
73
77 SDL_GPUBuffer *buffer;
78
82 SDL_GPUBufferUsageFlags usage;
83
87 Uint32 size;
88
93 RenderDevice *device;
94
98 ident data;
99};
100
104struct BufferInterface {
105
109 ObjectInterface objectInterface;
110
125 Buffer *(*initWithConstMem)(Buffer *self, RenderDevice *device, SDL_GPUBufferUsageFlags usage, const void *mem, Uint32 size);
126
139 Buffer *(*initWithData)(Buffer *self, RenderDevice *device, SDL_GPUBufferUsageFlags usage, const Data *data);
140
152 Buffer *(*initWithDevice)(Buffer *self, RenderDevice *device, const SDL_GPUBufferCreateInfo *info);
153
161 void (*setName)(Buffer *self, const char *name);
162
177 void (*upload)(Buffer *self, const void *data, Uint32 size, Uint32 offset, bool cycle);
178
194 void (*uploadWithPass)(Buffer *self, CopyPass *copyPass, const void *data, Uint32 size, Uint32 offset, bool cycle);
195};
196
203OBJECTIVELYGPU_EXPORT Class *_Buffer(void);
OBJECTIVELYGPU_EXPORT Class * _Buffer(void)
Definition Buffer.c:175
#define OBJECTIVELYGPU_EXPORT
Definition Types.h:35
An SDL_GPUBuffer (vertex, index, indirect, storage, etc.) and its metadata.
Definition Buffer.h:61
BufferInterface * interface
The interface.
Definition Buffer.h:72
Uint32 size
The size of the buffer, in bytes.
Definition Buffer.h:87
SDL_GPUBuffer * buffer
The underlying SDL buffer.
Definition Buffer.h:77
ident data
User data.
Definition Buffer.h:98
Object object
The superclass.
Definition Buffer.h:66
SDL_GPUBufferUsageFlags usage
The usage flags the buffer was created with.
Definition Buffer.h:82
A scoped copy pass for uploading CPU data and copying GPU resources.
Definition CopyPass.h:55
The RenderDevice encapsulates an SDL_GPUDevice and provides methods for allocating GPU resources,...
Definition RenderDevice.h:63