26#include <SDL3/SDL_gpu.h>
28#include <Objectively/Data.h>
29#include <Objectively/Object.h>
40typedef struct BufferInterface BufferInterface;
103struct BufferInterface {
108 ObjectInterface objectInterface;
124 Buffer *(*initWithConstMem)(
Buffer *self,
RenderDevice *device, SDL_GPUBufferUsageFlags usage,
const void *mem, Uint32 size);
160 void (*setName)(
Buffer *self,
const char *name);
176 void (*upload)(
Buffer *self,
const void *data, Uint32 size, Uint32 offset,
bool cycle);
OBJECTIVELYGPU_EXPORT Class * _Buffer(void)
Definition Buffer.c:178
#define OBJECTIVELYGPU_EXPORT
Definition Types.h:35
An SDL_GPUBuffer (vertex, index, indirect, storage, etc.) and its metadata.
Definition Buffer.h:60
BufferInterface * interface
The interface.
Definition Buffer.h:71
Uint32 size
The size of the buffer, in bytes.
Definition Buffer.h:86
SDL_GPUBuffer * buffer
The underlying SDL buffer.
Definition Buffer.h:76
ident data
User data.
Definition Buffer.h:97
Object object
The superclass.
Definition Buffer.h:65
SDL_GPUBufferUsageFlags usage
The usage flags the buffer was created with.
Definition Buffer.h:81
The RenderDevice encapsulates an SDL_GPUDevice and provides methods for allocating GPU resources,...
Definition RenderDevice.h:63