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ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Buffer wraps an SDL_GPUBuffer, owning its handle and metadata.
More...
#include <SDL3/SDL_gpu.h>#include <Objectively/Data.h>#include <Objectively/Object.h>#include <ObjectivelyGPU/Types.h>Go to the source code of this file.
Data Structures | |
| struct | Buffer |
An SDL_GPUBuffer (vertex, index, indirect, storage, etc.) and its metadata. More... | |
Typedefs | |
| typedef struct RenderDevice | RenderDevice |
| typedef struct Buffer | Buffer |
Functions | |
| OBJECTIVELYGPU_EXPORT Class * | _Buffer (void) |
Buffer wraps an SDL_GPUBuffer, owning its handle and metadata.
| typedef struct RenderDevice RenderDevice |
| OBJECTIVELYGPU_EXPORT Class * _Buffer | ( | void | ) |