ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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ComputePass.h
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1/*
2 * ObjectivelyGPU: Object oriented graphics framework for SDL3 and C.
3 * Copyright (C) 2026 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
26#include <Objectively/Object.h>
27
29
36typedef struct ComputePass ComputePass;
37typedef struct ComputePassInterface ComputePassInterface;
39
57
61 Object object;
62
67 ComputePassInterface *interface;
68
73 CommandBuffer *commands;
74
80 SDL_GPUComputePass *pass;
81
86
90 ident data;
91};
92
96struct ComputePassInterface {
97
101 ObjectInterface objectInterface;
102
108 void (*bindPipeline)(ComputePass *self, ComputePipeline *pipeline);
109
115 void (*bindSamplers)(const ComputePass *self, Uint32 firstSlot, const SDL_GPUTextureSamplerBinding *bindings, Uint32 num);
116
122 void (*bindStorageBuffers)(const ComputePass *self, Uint32 firstSlot, SDL_GPUBuffer *const *buffers, Uint32 num);
123
129 void (*bindStorageTextures)(const ComputePass *self, Uint32 firstSlot, SDL_GPUTexture *const *textures, Uint32 num);
130
140 void (*dispatchCompute)(const ComputePass *self, Uint32 groupCountX, Uint32 groupCountY, Uint32 groupCountZ);
141
147 void (*dispatchComputeIndirect)(const ComputePass *self, SDL_GPUBuffer *buffer, Uint32 offset);
148
158 ComputePass *(*init)(ComputePass *self, CommandBuffer *commands, SDL_GPUComputePass *pass);
159};
160
OBJECTIVELYGPU_EXPORT Class * _ComputePass(void)
Definition ComputePass.c:148
#define OBJECTIVELYGPU_EXPORT
Definition Types.h:35
A recorded sequence of GPU commands for a single frame.
Definition CommandBuffer.h:80
A scoped compute pass for recording GPU compute dispatches.
Definition ComputePass.h:56
ComputePassInterface * interface
The interface.
Definition ComputePass.h:67
ComputePipeline * pipeline
The currently bound pipeline, or NULL.
Definition ComputePass.h:85
ident data
User data.
Definition ComputePass.h:90
Object object
The superclass.
Definition ComputePass.h:61
An SDL_GPUComputePipeline: a compiled compute program and its binding layout.
Definition ComputePipeline.h:50