ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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ComputePipeline.h
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1/*
2 * ObjectivelyGPU: Object oriented graphics framework for SDL3 and C.
3 * Copyright (C) 2026 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
26#include <SDL3/SDL_gpu.h>
27
28#include <Objectively/Object.h>
29
31
39typedef struct ComputePipelineInterface ComputePipelineInterface;
40
51
55 Object object;
56
61 ComputePipelineInterface *interface;
62
66 SDL_GPUComputePipeline *pipeline;
67
72 RenderDevice *device;
73
77 ident data;
78};
79
83struct ComputePipelineInterface {
84
88 ObjectInterface objectInterface;
89
104 ComputePipeline *(*initWithDevice)(ComputePipeline *self, RenderDevice *device, const SDL_GPUComputePipelineCreateInfo *info);
105};
106
OBJECTIVELYGPU_EXPORT Class * _ComputePipeline(void)
Definition ComputePipeline.c:92
#define OBJECTIVELYGPU_EXPORT
Definition Types.h:35
An SDL_GPUComputePipeline: a compiled compute program and its binding layout.
Definition ComputePipeline.h:50
ident data
User data.
Definition ComputePipeline.h:77
ComputePipelineInterface * interface
The interface.
Definition ComputePipeline.h:61
SDL_GPUComputePipeline * pipeline
The underlying SDL compute pipeline.
Definition ComputePipeline.h:66
Object object
The superclass.
Definition ComputePipeline.h:55
The RenderDevice encapsulates an SDL_GPUDevice and provides methods for allocating GPU resources,...
Definition RenderDevice.h:63