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| static void | dealloc (Object *self) |
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| static SDL_GPUColorTargetInfo | colorTargetInfo (const Framebuffer *self, Uint32 index, SDL_GPULoadOp loadOp, SDL_GPUStoreOp storeOp, const SDL_FColor *clearColor) |
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| static SDL_GPUDepthStencilTargetInfo | depthTargetInfo (const Framebuffer *self, SDL_GPULoadOp loadOp, SDL_GPUStoreOp storeOp, float clearDepth) |
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| static Framebuffer * | initWithDevice (Framebuffer *self, RenderDevice *device, const GPU_FramebufferCreateInfo *info) |
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| static bool | resize (Framebuffer *self, const SDL_Size *size) |
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| static Texture * | resolveColorTexture (const Framebuffer *self, Uint32 index) |
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| static Texture * | resolveDepthTexture (const Framebuffer *self) |
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| static void | initialize (Class *clazz) |
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| Class * | _Framebuffer (void) |
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