ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Shader.h
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1/*
2 * ObjectivelyGPU: Object oriented graphics framework for SDL3 and C.
3 * Copyright (C) 2026 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
26#include <SDL3/SDL_gpu.h>
27
28#include <Objectively/Object.h>
29
31
38typedef struct Shader Shader;
39typedef struct ShaderInterface ShaderInterface;
40
51struct Shader {
52
56 Object object;
57
62 ShaderInterface *interface[0];
63
69 RenderDevice *device;
70
74 SDL_GPUShader *shader;
75
79 SDL_GPUShaderFormat format;
80
84 SDL_GPUShaderStage stage;
85
89 ident data;
90};
91
95struct ShaderInterface {
96
100 ObjectInterface objectInterface;
101
116 Shader *(*initWithDevice)(Shader *self, RenderDevice *device, const SDL_GPUShaderCreateInfo *info);
117};
118
125OBJECTIVELYGPU_EXPORT Class *_Shader(void);
OBJECTIVELYGPU_EXPORT Class * _Shader(void)
Definition Shader.c:88
#define OBJECTIVELYGPU_EXPORT
Definition Types.h:35
The RenderDevice encapsulates an SDL_GPUDevice and provides methods for allocating GPU resources,...
Definition RenderDevice.h:63
An SDL_GPUShader: one compiled programmable stage of a graphics pipeline.
Definition Shader.h:51
ident data
User data.
Definition Shader.h:89
SDL_GPUShaderStage stage
The shader stage (vertex or fragment).
Definition Shader.h:84
ShaderInterface * interface[0]
The interface type.
Definition Shader.h:62
SDL_GPUShader * shader
The underlying SDL shader.
Definition Shader.h:74
SDL_GPUShaderFormat format
The shader format.
Definition Shader.h:79
Object object
The superclass.
Definition Shader.h:56