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ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Shader wraps an SDL_GPUShader, owning its handle.
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Data Structures | |
| struct | Shader |
An SDL_GPUShader: one compiled programmable stage of a graphics pipeline. More... | |
Typedefs | |
| typedef struct RenderDevice | RenderDevice |
| typedef struct Shader | Shader |
Functions | |
| OBJECTIVELYGPU_EXPORT Class * | _Shader (void) |
Shader wraps an SDL_GPUShader, owning its handle.
| typedef struct RenderDevice RenderDevice |
| OBJECTIVELYGPU_EXPORT Class * _Shader | ( | void | ) |