ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
Loading...
Searching...
No Matches
TransferBuffer.h
Go to the documentation of this file.
1/*
2 * ObjectivelyGPU: Object oriented graphics framework for SDL3 and C.
3 * Copyright (C) 2026 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
26#include <SDL3/SDL_gpu.h>
27
28#include <Objectively/Object.h>
29
31
34typedef struct TransferBufferInterface TransferBufferInterface;
35
60
64 Object object;
65
70 TransferBufferInterface *interface;
71
75 SDL_GPUTransferBuffer *buffer;
76
80 Uint32 size;
81
86 RenderDevice *device;
87};
88
92struct TransferBufferInterface {
93
97 ObjectInterface objectInterface;
98
109 TransferBuffer *(*initWithDevice)(TransferBuffer *self, RenderDevice *device, const SDL_GPUTransferBufferCreateInfo *info);
110
122 void *(*map)(const TransferBuffer *self, bool cycle);
123
131 void (*unmap)(const TransferBuffer *self);
132};
133
OBJECTIVELYGPU_EXPORT Class * _TransferBuffer(void)
Definition TransferBuffer.c:112
#define OBJECTIVELYGPU_EXPORT
Definition Types.h:35
The RenderDevice encapsulates an SDL_GPUDevice and provides methods for allocating GPU resources,...
Definition RenderDevice.h:63
A CPU-accessible SDL_GPUTransferBuffer for staging data to or from the GPU.
Definition TransferBuffer.h:59
Uint32 size
The size of this transfer buffer, in bytes.
Definition TransferBuffer.h:80
SDL_GPUTransferBuffer * buffer
The underlying SDL transfer buffer.
Definition TransferBuffer.h:75
TransferBufferInterface * interface
The interface.
Definition TransferBuffer.h:70
Object object
The superclass.
Definition TransferBuffer.h:64