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ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Two-component single-precision vector. Component layout matches GLSL vec2.
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#include <Mathlib.h>
Data Fields | ||
| float | xy [2] | |
| Array accessor. | ||
| struct { | ||
| float x | ||
| float y | ||
| }; | ||
| Component accessors. | ||
Two-component single-precision vector. Component layout matches GLSL vec2.
| struct { ... } vec2 |
Component accessors.
| float vec2::x |
| float vec2::xy[2] |
Array accessor.
| float vec2::y |