ObjectivelyMVC
Object oriented MVC framework for SDL3 and GNU C
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Window.c
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1/*
2 * ObjectivelyMVC: Object oriented MVC framework for SDL3 and C.
3 * Copyright (C) 2014 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#include <assert.h>
25#include <math.h>
26
27#include "Window.h"
28
29SDL_Rect MVC_TransformToWindow(SDL_Window *window, const SDL_Rect *rect) {
30
31 assert(rect);
32
33 const float pixelDensity = SDL_GetWindowPixelDensity(window);
34
35 // SDL_gpu uses top-left origin (same as SDL), so no Y-flip is required.
36 const float x = SDL_roundf(rect->x * pixelDensity);
37 const float y = SDL_roundf(rect->y * pixelDensity);
38 const float w = SDL_roundf(rect->w * pixelDensity);
39 const float h = SDL_roundf(rect->h * pixelDensity);
40
41 return (SDL_Rect) {
42 .x = (int) x,
43 .y = (int) y,
44 .w = (int) w,
45 .h = (int) h,
46 };
47}
SDL_Rect MVC_TransformToWindow(SDL_Window *window, const SDL_Rect *rect)
Transforms the specified rectangle to normalized device coordinates in window.
Definition Window.c:29