26#include <Objectively/String.h>
31#define _Class _WindowController
33#pragma mark - Delegates
40 const SDL_MouseMotionEvent *
event = data;
41 const SDL_Point a = MakePoint(event->x - event->xrel, event->y - event->yrel);
42 const SDL_Point b = MakePoint(event->x, event->y);
62 release(this->debugViewController);
63 release(this->renderer);
65 release(this->viewController);
70#pragma mark - WindowController
83 SDL_GetMouseState(&mx, &my);
84 SDL_Point point = MakePoint(mx, my);
102 return SDL_GetPointerProperty(SDL_GetWindowProperties(self->
window),
"keyResponder", NULL);
111 $((Array *) data, addObject, view);
121 Array *array = (Array *) $(alloc(Array),
init);
160 $(self,
renderTo, device->commands, device->framebuffer);
196 const ssize_t index = $(array, indexOfObject,
keyResponder);
197 next = $(array, objectAtIndex, (index + 1) % array->count);
199 next = $(array, firstObject);
219 const ssize_t index = $(array, indexOfObject,
keyResponder);
220 prev = $(array, objectAtIndex, (index + array->count - 1) % array->count);
222 prev = $(array, firstObject);
236 SDL_SetPointerProperty(SDL_GetWindowProperties(self->
window),
"event", (ident) event);
238 switch (event->type) {
239 case SDL_EVENT_WINDOW_EXPOSED:
245 case SDL_EVENT_WINDOW_MOVED:
246 case SDL_EVENT_WINDOW_RESIZED:
247 case SDL_EVENT_WINDOW_MAXIMIZED:
248 case SDL_EVENT_WINDOW_RESTORED:
249 case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
250 case SDL_EVENT_WINDOW_DISPLAY_CHANGED:
251 case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED:
252 case SDL_EVENT_WINDOW_SAFE_AREA_CHANGED:
255 case SDL_EVENT_WINDOW_DESTROYED:
256 case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
264 if (event->type == SDL_EVENT_MOUSE_MOTION) {
272 switch (event->type) {
273 case SDL_EVENT_KEY_UP:
274 case SDL_EVENT_KEY_DOWN:
275 case SDL_EVENT_TEXT_INPUT:
282 case SDL_EVENT_MOUSE_BUTTON_DOWN:
298 case SDL_EVENT_MOUSE_BUTTON_UP:
307 case SDL_EVENT_MOUSE_MOTION:
308 case SDL_EVENT_MOUSE_WHEEL:
322 if (event->type == SDL_EVENT_KEY_DOWN) {
323 if (event->key.key == SDLK_TAB) {
325 if (event->key.mod & SDL_KMOD_SHIFT) {
336 if (event->key.key == SDLK_D) {
337 if (event->key.mod & SDL_KMOD_CTRL) {
343 SDL_SetPointerProperty(SDL_GetWindowProperties(self->
window),
"event", NULL);
354 release(self->
theme);
374 SDL_SetPointerProperty(SDL_GetWindowProperties(self->
window),
"keyResponder", NULL);
384 if (viewController) {
407 SDL_PropertiesID properties = SDL_GetWindowProperties(self->
window);
409 SDL_SetPointerProperty(properties,
"windowController", self);
410 SDL_SetPointerProperty(properties,
"keyResponder", NULL);
411 SDL_SetPointerProperty(properties,
"touchResponder", NULL);
461 return SDL_GetPointerProperty(SDL_GetWindowProperties(self->
window),
"touchResponder", NULL);
471 switch (event->type) {
472 case SDL_EVENT_MOUSE_BUTTON_DOWN:
473 point = MakePoint(event->button.x, event->button.y);
475 case SDL_EVENT_MOUSE_BUTTON_UP:
476 point = MakePoint(event->button.x, event->button.y);
478 case SDL_EVENT_MOUSE_MOTION:
479 point = MakePoint(event->motion.x, event->motion.y);
481 case SDL_EVENT_MOUSE_WHEEL: {
483 SDL_GetMouseState(&mx, &my);
484 point = MakePoint(mx, my);
502 return SDL_GetPointerProperty(SDL_GetWindowProperties(window),
"windowController", NULL);
505#pragma mark - Class lifecycle
512 ((ObjectInterface *) clazz->interface)->dealloc =
dealloc;
514 ((WindowControllerInterface *) clazz->interface)->debug =
debug;
515 ((WindowControllerInterface *) clazz->interface)->keyResponder =
keyResponder;
516 ((WindowControllerInterface *) clazz->interface)->keyResponders =
keyResponders;
517 ((WindowControllerInterface *) clazz->interface)->initWithDevice =
initWithDevice;
520 ((WindowControllerInterface *) clazz->interface)->
render =
render;
521 ((WindowControllerInterface *) clazz->interface)->renderTo =
renderTo;
522 ((WindowControllerInterface *) clazz->interface)->respondToEvent =
respondToEvent;
523 ((WindowControllerInterface *) clazz->interface)->setTheme =
setTheme;
524 ((WindowControllerInterface *) clazz->interface)->setViewController =
setViewController;
525 ((WindowControllerInterface *) clazz->interface)->setWindow =
setWindow;
526 ((WindowControllerInterface *) clazz->interface)->toggleDebugger =
toggleDebugger;
527 ((WindowControllerInterface *) clazz->interface)->touchResponder =
touchResponder;
528 ((WindowControllerInterface *) clazz->interface)->touchTarget =
touchTarget;
529 ((WindowControllerInterface *) clazz->interface)->windowController =
windowController;
541 clazz = _initialize(&(
const ClassDef) {
542 .name =
"WindowController",
543 .superclass = _Object(),
546 .interfaceSize =
sizeof(WindowControllerInterface),
static View * init(View *self)
static void becomeKeyResponder(View *self)
static bool acceptsKeyResponder(const View *self)
static void resignKeyResponder(View *self)
static void loadView(ViewController *self)
static void renderDeviceDidReset(Font *self)
static void updateBindings(View *self)
static void renderDeviceWillReset(View *self)
View logging facilities via SDL_Log.
static void endFrame(Renderer *self)
static void beginFrameWith(Renderer *self, CommandBuffer *commands, Framebuffer *framebuffer)
static Theme * theme(SDL_Window *window)
@ ViewEventMouseEnter
The mouse has entered a View's frame.
@ ViewEventMouseLeave
The mouse has left a View's frame.
static void removeClassName(View *self, const char *className)
static void addClassName(View *self, const char *className)
static void layoutIfNeeded(View *self)
static void enumerateVisible(View *self, ViewEnumerator enumerator, ident data)
static void draw(View *self, Renderer *renderer)
static void becomeTouchResponder(View *self)
static bool isVisible(const View *self)
static void resignTouchResponder(View *self)
static void invalidateStyle(View *self)
static void moveToWindow(View *self, SDL_Window *window)
static View * hitTest(const View *self, const SDL_Point *point)
static void applyThemeIfNeeded(View *self, const Theme *theme)
static bool containsPoint(const View *self, const SDL_Point *point)
static void enumerateDescendants(const View *self, ViewEnumerator enumerator, ident data)
static void emitViewEvent(View *self, ViewEvent code, ident data)
static void viewWillAppear(ViewController *self)
static void viewWillDisappear(ViewController *self)
static void loadViewIfNeeded(ViewController *self)
static void viewDidAppear(ViewController *self)
static void viewDidDisappear(ViewController *self)
static View * touchTarget(const WindowController *self, const SDL_Event *event)
static void enumerateKeyResponders(View *view, ident data)
ViewEnumerator for finding the next key responder.
static WindowController * initWithDevice(WindowController *self, RenderDevice *device)
static Array * keyResponders(const WindowController *self)
static void toggleDebugger(WindowController *self)
static View * keyResponder(const WindowController *self)
static void setViewController(WindowController *self, ViewController *viewController)
Class * _WindowController(void)
static void setWindow(WindowController *self, SDL_Window *window)
static View * touchResponder(const WindowController *self)
static void render(WindowController *self)
static View * previousKeyResponder(const WindowController *self, View *keyResponder)
static void debug(WindowController *self)
static void setTheme(WindowController *self, Theme *theme)
static void dealloc(Object *self)
static WindowController * windowController(SDL_Window *window)
static void initialize(Class *clazz)
static void renderTo(WindowController *self, CommandBuffer *commands, Framebuffer *framebuffer)
static View * nextKeyResponder(const WindowController *self, View *keyResponder)
static void respondToEvent(WindowController *self, const SDL_Event *event)
static void mouseMotion_enumerate(View *view, ident data)
ViewEnumerator for SDL_EVENT_MOUSE_MOTION.
A WindowController manages a ViewController and its descendants within an SDL_Window.
The DebugViewController type.
ViewController viewController
The superclass.
Renderer extends Object with ObjectivelyMVC's UI rendering layer.
RenderDevice * device
The backing RenderDevice.
A ViewController manages a View and its descendants.
View * view
The main view.
Views are the fundamental building blocks of ObjectivelyMVC user interfaces.
void render(View *self, Renderer *renderer)
Renders this View using the given renderer.
A WindowController manages a ViewController and its descendants within an SDL_Window.
ViewController * viewController
The ViewController.
View * nextKeyResponder(const WindowController *self, View *keyResponder)
Finds the next available keyResponder from the given keyResponder.
SDL_Window * window
The window.
Renderer * renderer
The Renderer.
DebugViewController * debugViewController
The DebugViewController.