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ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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CommandBuffer wraps an SDL_GPUCommandBuffer for a single frame.
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Data Structures | |
| struct | SwapchainTexture |
| The swapchain texture acquired for a single frame. More... | |
| struct | CommandBuffer |
| A recorded sequence of GPU commands for a single frame. More... | |
Typedefs | |
| typedef struct ComputePass | ComputePass |
| typedef struct CopyPass | CopyPass |
| typedef struct Fence | Fence |
| typedef struct RenderPass | RenderPass |
| typedef struct RenderDevice | RenderDevice |
| typedef struct CommandBuffer | CommandBuffer |
| typedef struct SwapchainTexture | SwapchainTexture |
Functions | |
| OBJECTIVELYGPU_EXPORT Class * | _CommandBuffer (void) |
CommandBuffer wraps an SDL_GPUCommandBuffer for a single frame.
| typedef struct CommandBuffer CommandBuffer |
| typedef struct ComputePass ComputePass |
| typedef struct RenderDevice RenderDevice |
| typedef struct RenderPass RenderPass |
| typedef struct SwapchainTexture SwapchainTexture |
| OBJECTIVELYGPU_EXPORT Class * _CommandBuffer | ( | void | ) |