ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Fence.h
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1/*
2 * ObjectivelyGPU: Object oriented graphics framework for SDL3 and C.
3 * Copyright (C) 2026 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
26#include <SDL3/SDL_gpu.h>
27
28#include <Objectively/Object.h>
29
31
33typedef struct Fence Fence;
34typedef struct FenceInterface FenceInterface;
35
55struct Fence {
56
60 Object object;
61
66 FenceInterface *interface;
67
71 SDL_GPUFence *fence;
72
77 RenderDevice *device;
78};
79
83struct FenceInterface {
84
88 ObjectInterface objectInterface;
89
100 Fence *(*initWithDevice)(Fence *self, RenderDevice *device, SDL_GPUFence *fence);
101
109 bool (*query)(const Fence *self);
110
118 bool (*wait)(const Fence *self);
119};
120
127OBJECTIVELYGPU_EXPORT Class *_Fence(void);
OBJECTIVELYGPU_EXPORT Class * _Fence(void)
Definition Fence.c:104
#define OBJECTIVELYGPU_EXPORT
Definition Types.h:35
An SDL_GPUFence, signaled once a submitted CommandBuffer's GPU work completes.
Definition Fence.h:55
Object object
The superclass.
Definition Fence.h:60
SDL_GPUFence * fence
The underlying SDL fence.
Definition Fence.h:71
FenceInterface * interface
The interface.
Definition Fence.h:66
The RenderDevice encapsulates an SDL_GPUDevice and provides methods for allocating GPU resources,...
Definition RenderDevice.h:63