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ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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RenderPass wraps an SDL_GPURenderPass for recording draw commands.
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Data Structures | |
| struct | RenderPass |
| A scoped render pass for recording draw commands into a CommandBuffer. More... | |
Typedefs | |
| typedef struct CommandBuffer | CommandBuffer |
| typedef struct GraphicsPipeline | GraphicsPipeline |
| typedef struct QueryPool | QueryPool |
| typedef struct RenderPass | RenderPass |
Functions | |
| OBJECTIVELYGPU_EXPORT Class * | _RenderPass (void) |
RenderPass wraps an SDL_GPURenderPass for recording draw commands.
| typedef struct CommandBuffer CommandBuffer |
| typedef struct GraphicsPipeline GraphicsPipeline |
| typedef struct RenderPass RenderPass |
| OBJECTIVELYGPU_EXPORT Class * _RenderPass | ( | void | ) |