ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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RenderPass.h File Reference

RenderPass wraps an SDL_GPURenderPass for recording draw commands. More...

#include <Objectively/Object.h>
#include <ObjectivelyGPU/Types.h>

Go to the source code of this file.

Data Structures

struct  RenderPass
 A scoped render pass for recording draw commands into a CommandBuffer. More...
 

Typedefs

typedef struct CommandBuffer CommandBuffer
 
typedef struct GraphicsPipeline GraphicsPipeline
 
typedef struct QueryPool QueryPool
 
typedef struct RenderPass RenderPass
 

Functions

OBJECTIVELYGPU_EXPORT Class * _RenderPass (void)
 

Detailed Description

RenderPass wraps an SDL_GPURenderPass for recording draw commands.

Typedef Documentation

◆ CommandBuffer

typedef struct CommandBuffer CommandBuffer

◆ GraphicsPipeline

◆ QueryPool

typedef struct QueryPool QueryPool

◆ RenderPass

typedef struct RenderPass RenderPass

Function Documentation

◆ _RenderPass()

OBJECTIVELYGPU_EXPORT Class * _RenderPass ( void  )