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ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Sampler wraps an SDL_GPUSampler, owning its handle.
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Data Structures | |
| struct | Sampler |
An SDL_GPUSampler describing texture filter and address modes. More... | |
Typedefs | |
| typedef struct RenderDevice | RenderDevice |
| typedef struct Sampler | Sampler |
Functions | |
| OBJECTIVELYGPU_EXPORT Class * | _Sampler (void) |
Sampler wraps an SDL_GPUSampler, owning its handle.
| typedef struct RenderDevice RenderDevice |
| OBJECTIVELYGPU_EXPORT Class * _Sampler | ( | void | ) |