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ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Macros | |
| #define | _Class _Shader |
Functions | |
| static void | dealloc (Object *self) |
| static Shader * | initWithDevice (Shader *self, RenderDevice *device, const SDL_GPUShaderCreateInfo *info) |
| static void | initialize (Class *clazz) |
| Class * | _Shader (void) |
| #define _Class _Shader |
| Class * _Shader | ( | void | ) |
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