ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Texture.h File Reference

Texture wraps an SDL_GPUTexture, owning its handle and metadata. More...

#include <SDL3/SDL_gpu.h>
#include <SDL3/SDL_surface.h>
#include <Objectively/Object.h>
#include <ObjectivelyGPU/Types.h>

Go to the source code of this file.

Data Structures

struct  Texture
 An SDL_GPUTexture and the metadata describing it. More...
 

Typedefs

typedef struct RenderDevice RenderDevice
 
typedef struct Texture Texture
 

Functions

OBJECTIVELYGPU_EXPORT Class * _Texture (void)
 

Detailed Description

Texture wraps an SDL_GPUTexture, owning its handle and metadata.

Typedef Documentation

◆ RenderDevice

typedef struct RenderDevice RenderDevice

◆ Texture

typedef struct Texture Texture

Function Documentation

◆ _Texture()

OBJECTIVELYGPU_EXPORT Class * _Texture ( void  )