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ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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Texture wraps an SDL_GPUTexture, owning its handle and metadata.
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#include <SDL3/SDL_gpu.h>#include <SDL3/SDL_surface.h>#include <Objectively/Object.h>#include <ObjectivelyGPU/Types.h>Go to the source code of this file.
Data Structures | |
| struct | Texture |
An SDL_GPUTexture and the metadata describing it. More... | |
Typedefs | |
| typedef struct RenderDevice | RenderDevice |
| typedef struct Texture | Texture |
Functions | |
| OBJECTIVELYGPU_EXPORT Class * | _Texture (void) |
Texture wraps an SDL_GPUTexture, owning its handle and metadata.
| typedef struct RenderDevice RenderDevice |
| OBJECTIVELYGPU_EXPORT Class * _Texture | ( | void | ) |