ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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ObjectivelyGPU.h
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/*
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* ObjectivelyGPU: Object oriented graphics framework for SDL3 and C.
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* Copyright (C) 2026 Jay Dolan <jay@jaydolan.com>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#pragma once
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#include <
ObjectivelyGPU/Buffer.h
>
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#include <
ObjectivelyGPU/CommandBuffer.h
>
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#include <
ObjectivelyGPU/ComputePass.h
>
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#include <
ObjectivelyGPU/ComputePipeline.h
>
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#include <
ObjectivelyGPU/CopyPass.h
>
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#include <
ObjectivelyGPU/Fence.h
>
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#include <
ObjectivelyGPU/Framebuffer.h
>
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#include <
ObjectivelyGPU/GraphicsPipeline.h
>
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#include <
ObjectivelyGPU/Mathlib.h
>
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#include <
ObjectivelyGPU/QueryPool.h
>
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#include <
ObjectivelyGPU/RenderDevice.h
>
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#include <
ObjectivelyGPU/RenderPass.h
>
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#include <
ObjectivelyGPU/Sampler.h
>
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#include <
ObjectivelyGPU/Shader.h
>
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#include <
ObjectivelyGPU/Texture.h
>
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#include <
ObjectivelyGPU/TransferBuffer.h
>
Buffer.h
Buffer wraps an SDL_GPUBuffer, owning its handle and metadata.
CommandBuffer.h
CommandBuffer wraps an SDL_GPUCommandBuffer for a single frame.
ComputePass.h
ComputePass wraps an SDL_GPUComputePass for recording compute dispatches.
ComputePipeline.h
ComputePipeline wraps an SDL_GPUComputePipeline, owning its handle.
CopyPass.h
CopyPass wraps an SDL_GPUCopyPass for uploading and copying GPU resources.
Fence.h
Framebuffer.h
Framebuffer groups a color and/or depth texture as an off-screen render target.
GraphicsPipeline.h
GraphicsPipeline wraps an SDL_GPUGraphicsPipeline, owning its handle.
Mathlib.h
QueryPool.h
QueryPool wraps an SDL_GPUQueryPool, owning its handle and metadata.
RenderDevice.h
RenderDevice owns SDL_gpu infrastructure for a window and frame loop.
RenderPass.h
RenderPass wraps an SDL_GPURenderPass for recording draw commands.
Sampler.h
Sampler wraps an SDL_GPUSampler, owning its handle.
Shader.h
Shader wraps an SDL_GPUShader, owning its handle.
Texture.h
Texture wraps an SDL_GPUTexture, owning its handle and metadata.
TransferBuffer.h
Sources
ObjectivelyGPU.h
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