ObjectivelyGPU
Object oriented graphics framework for SDL3 and C
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ObjectivelyGPU.h
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1/*
2 * ObjectivelyGPU: Object oriented graphics framework for SDL3 and C.
3 * Copyright (C) 2026 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
Buffer wraps an SDL_GPUBuffer, owning its handle and metadata.
CommandBuffer wraps an SDL_GPUCommandBuffer for a single frame.
ComputePass wraps an SDL_GPUComputePass for recording compute dispatches.
ComputePipeline wraps an SDL_GPUComputePipeline, owning its handle.
CopyPass wraps an SDL_GPUCopyPass for uploading and copying GPU resources.
Framebuffer groups a color and/or depth texture as an off-screen render target.
GraphicsPipeline wraps an SDL_GPUGraphicsPipeline, owning its handle.
QueryPool wraps an SDL_GPUQueryPool, owning its handle and metadata.
RenderDevice owns SDL_gpu infrastructure for a window and frame loop.
RenderPass wraps an SDL_GPURenderPass for recording draw commands.
Sampler wraps an SDL_GPUSampler, owning its handle.
Shader wraps an SDL_GPUShader, owning its handle.
Texture wraps an SDL_GPUTexture, owning its handle and metadata.